No smoke.Just signal.
01
Getting started
A memecoin on NEAR with three rules: give together, get GOOD, bring a friend. Every week there is one fire for one public good. If enough distinct givers join, 90% of the gifts goes to the cause and 10% to the Hearth, and the givers receive GOOD. If not, everyone is refunded and that week's GOOD can never exist.
No. GOODCOIN runs on NEAR testnet only, where NEAR has no monetary value. The contracts have not been audited. Treat it as a working experiment.
There are two deployments of the same code: a demo one with fires that last (the one this site reads), and one with production parameters and 7-day fires.
A NEAR testnet wallet with some testnet NEAR. Open the app, connect, and give to this week's fire. You don't need any GOOD to give, and reading every number on this site needs no wallet at all.
No. A gift is a gift. If the fire catches, 90% goes to the cause and you don't get it back. The GOOD you receive is a small receipt worth about 8–9% of your gift at the floor on day one. Nothing here promises a return.
02
Giving and refunds
Your total gift in a fire must reach the minimum gift, currently . Your first gift of the week also pays a record fee of , which pays for storage and is never refunded. Top-ups later in the same week pay no fee and don't count as an extra giver.
No. Nobody, you included, can withdraw a gift before the fire settles. That keeps the giver count honest: no giving and pulling out at the last second.
You can claim a full refund of your gift; the record fee is kept because it already paid for storage. Refunds never expire. The week's allowance of GOOD is destroyed, so the maximum supply shrinks, the goal eases by one step, and the streak resets.
90% is paid to the cause's DAO treasury, and 10% goes into the Hearth, which backs GOOD. You receive a share of the fire's new GOOD in proportion to your gift.
Every gift names its week and its cause. If the week has turned over, the gift is rejected rather than landing in a fire you didn't choose.
Its payout fails, the cause is marked dead forever, and the NEAR is carried to the next fire that catches. If every cause were dead, giving would stop, and each carried amount would become refundable to the givers of the fire it came from. Redemption stays open forever.
03
GOOD token
At the backing floor, a giver's GOOD is worth about 8–9% of the gift on day one (about 9% in the first fire, tending to 8% as the supply grows). It rises in NEAR with every later fire that catches, plus any market premium if GOOD trades somewhere. It can trade below the floor too.
Giving is giving: the GOOD is a receipt, not a refund.
Only when a fire catches. The 10% that goes into the Hearth buys new GOOD at no less than 1.25 times the backing floor, up to the week's allowance. Nothing else creates GOOD.
No premine, no team allocation, no vesting. There is one locked seed: 1 NEAR in the Hearth and a matching 1,000,000 GOOD recorded as an internal counter. It isn't in anyone's wallet, nobody owns it, and it can't be moved or redeemed. It keeps the floor defined from the first fire.
Any time after the fire settles, from the claim page. GOOD from a caught fire can be claimed for 52 weeks; after that anyone may close the week, which cancels the unclaimed GOOD and lowers the maximum supply. NEAR refunds never expire.
It started at 1,000,000,000 GOOD and can only decrease: when a fire is smothered or a week is closed. See the live figure on Tokenomics.
04
The Hearth
The Hearth's NEAR divided by all backed GOOD. Anyone can redeem GOOD for exactly that much NEAR per GOOD, at any time, with no fee and no delay.
No, not in NEAR. Catches, kindles and closed weeks raise it; redemptions and smothers leave it unchanged. The contract stores the highest floor reached and checks after every state change that it hasn't fallen.
No. The backing floor is denominated in NEAR. It is not a guaranteed market price or USD value. If NEAR falls in dollars, so does the floor in dollars.
Nobody, except holders redeeming GOOD at the floor. There are no direct deposits and no admin withdrawals.
05
Kindle
A rescue. In the last 10% of a week, when a fire is a few givers short, a GOOD holder can burn GOOD to lower this week's goal by one giver. Read the full rules.
Only in the rescue window (the last 10% of the week), only when the fire is short by at most a quarter of its goal (always at least one; this week, ), and never after every cause is dead.
The first kindle of a fire burns one gift's Hearth share (10% of a minimum gift) worth of GOOD at the floor. Each further kindle in the same fire costs twice the one before. Kindles are never refunded.
No. A kindled catch keeps the streak and sends the real gifts to the cause, but the goal stays where it was. The cause still receives only real gifts.
06
Referrals
When someone makes their first-ever gift and names you, and you already gave earlier in that same fire, a quarter of their first-gift weight (counted up to 1.5 minimum gifts) moves from them to you. At most of weight moves per friend.
Yes, a little of their share of that fire's GOOD. That is where your bounty comes from. They keep most of it, and the fire is more likely to catch.
You can, but you gain exactly nothing. The bounty moves weight between the two accounts; total weight doesn't change. Fake friends earn nothing, and other givers are never diluted.
No. Only a real first-ever gift, in a fire you already gave to, moves weight. Clicks don't count. Newcomer status is used up even if that fire later smothers.
07
Security
Nobody. There is no owner, no setter, no pause and no upgrade method, and every access key on the contract account was deleted after launch. You can check the live key count on Security.
No. It has a full contract test suite including a property test, a golden trace shared with an independent Python model, and a live testnet run, but no professional audit. It runs on testnet only.
No. Accounts are not people. Anyone can make extra accounts, each costing at least a minimum gift plus a record fee. Without collusion, 90% of that money still reaches the cause.
A cause colluding with its insiders can fake a catch: they give, and the cause hands the 90% back off-chain. It costs them a slice of every fake fire and can push the goal up, but it can never buy GOOD below 1.25 times the floor. Curated DAO causes, fixed rotation and public flows make it harder. It is not eliminated.
You don't have to. The site only reads the contract and never decides outcomes. Every number can be checked with the commands on the docs page.
08
Causes and public goods
An immutable list of named DAO treasuries was fixed at launch. Fires rotate through it in list order. Nobody can choose, add or edit a cause.
No. It proves the NEAR reached a curated account, not what was done with it. After being paid, a cause can publish one report per fire (a link and a hash) on the Good Wall. That report is the cause's own claim.
Testnet causes and early givers are team-controlled placeholders, labelled as demo. They exist to show every path working, including a cause that disappears.
If a cause's account were deleted and then re-registered by someone else before any payout to it failed, the new owner would receive payouts. A contract on NEAR can't read another account's code, so this relies on DAO accounts not being deleted.
Still curious?
The pamphlet explains every rule in order. The docs show how to check it all yourself.