One fire.A thousand hands.
01
What is GOODCOIN?
Memecoins coordinate millions of people to buy. GOODCOIN is a memecoin on NEAR that coordinates people to give together instead.
Every week there is one fire for one public good. People throw NEAR in. If enough distinct givers join before the week ends, the fire catches: the cause receives the gifts, and the givers receive a new token, GOOD. If not enough people show up, everyone gets their gift back, and the GOOD that fire could have created never exists.
There is no owner, no admin key, no premine and no team allocation. A single contract holds the money and checks every rule. The site you are reading only displays what the contract reports.
Three rules
- 1. Give together.
- 2. Get GOOD.
- 3. Bring a friend.
02
What is a weekly fire?
A fire is a weekly campaign for one cause. It runs on a fixed schedule (here, each fire lasts ) and has one goal: a number of distinct givers. This week's goal is .
The causes are a fixed list of DAO treasuries chosen at launch. They take turns in list order; nobody can choose, add or edit a cause, and no cause gets two weeks in a row unless it is the only one left.
The goal moves with the community. After a fire catches on its own, next week's goal grows by about 10%. After a fire is smothered, it eases back by the same step. So the streak only survives if the circle keeps widening.
For the curious
The base goal is Ĝ = Ĝ₀ · 1.1e, computed exactly as a fraction and rounded up. e rises by one after an unkindled catch and falls by one after a smother, within fixed bounds. A catch followed by a smother returns exactly to the start.
The cause, goal and allowance of a fire are pinned when the previous fire settles, so nothing changes while you are giving.
03
How giving works
- 01You choose to give to this week's fire and its cause. Your gift names both, so it can never land in a fire you didn't choose. If the week has just turned over, the gift is rejected.
- 02Your first gift of the week includes a small of . It pays for storage and is never refunded. Top-ups later in the week pay no fee.
- 03Your total gift for the week must reach the minimum gift of . Every account that reaches it counts as one giver.
- 04Your NEAR waits in the contract until the week ends. Nobody can withdraw it, you included, so the giver count can't be faked by giving and pulling out at the last second.
- 05When the week ends, anyone can settle the fire. It either catches or is smothered. There is no third outcome and no judge.
Causes and the contract itself cannot give. Your weight in the fire is simply your total gift, adjusted only by the bring-a-friend rule below.
At a glance
- Minimum gift (your total this week)
- Record fee (first gift of the week)
- Withdraw before the week ends?
- No
- Counts toward the goal
- Once per account
04
When the fire catches
If the fire has at least as many givers as its goal when the week ends, it catches.
- 90% goes to the cause. Anyone can trigger the payout to the cause's DAO treasury. If the cause's account has disappeared, the NEAR is carried to the next fire that catches instead of being lost.
- 10% goes to the Hearth, the reserve that backs every GOOD.
- Givers receive new GOOD, shared by weight: give twice as much, receive twice as much. Each giver claims their own share.
The streak grows by one, and unless the fire was rescued by a kindle, next week's goal grows too.
05
When it is smothered
If the week ends with fewer givers than the goal, the fire is smothered.
- 01Every giver can claim a full refund of their gift. The record fee paid for storage and is not refunded. Refunds never expire.
- 02That week's of GOOD is destroyed. It was never minted, and now it never can be: the maximum supply shrinks, permanently.
- 03The turns down: next week's goal eases by one step.
- 04The streak resets to zero.
A week in which nobody gives at all is also smothered, so a quiet protocol slowly lowers its own cap and its own goal.
Max supply
Only fallsLive. It started at 1,000,000,000 GOOD and has never increased.
06
How GOOD is issued
Nobody mints GOOD. It is created only when a fire catches, and it is paid for: the givers' 10% that goes into the Hearth buys it, at a price of at least 1.25 times the backing floor.
Because each new GOOD brings in more NEAR than the floor it joins, every catch raises the floor for everyone already holding GOOD.
Each fire can create at most its allowance: a quarter of one percent of the remaining headroom under the maximum supply. Emission therefore slows gently and never runs out.
GOOD from a caught fire is set aside for its givers at once. Givers claim it whenever they like within 52 weeks; after that, anyone may close the week, which cancels the unclaimed GOOD and lowers the maximum supply by the same amount.
For the curious
GOOD minted M = min(A, fee · B ÷ (H · 1.25)), where fee = 10% of the gifts, H is the Hearth and B the backed GOOD before the catch, and A the allowance. A giver receives M · their weight ÷ total weight, rounded down.
The only way GOOD is made
A fire catches
and puts 10% of its gifts in the Hearth.
That 10% buys new GOOD
at no less than 1.25× the backing floor.
Up to the allowance
0.25% of the GOOD that could still exist.
07
How the Hearth works
The Hearth is the NEAR reserve inside the contract. It grows only from the 10% of fires that catch. There are no direct deposits.
The is the Hearth's NEAR divided by all backed GOOD (GOOD in wallets, GOOD set aside for givers who haven't claimed, and a locked seed nobody owns). Anyone can redeem GOOD for exactly that share at any time: no fee, no delay, no admin, even while old fires await settlement.
| Action | Floor |
|---|---|
| A fire catches | Rises |
| Someone redeems GOOD | Unchanged (rounds in the Hearth's favour) |
| A holder kindles, or a week is closed | Rises |
| A fire is smothered | Unchanged |
The contract stores the highest floor ever reached and checks after every state change that the floor has not gone below it.
The backing floor is denominated in NEAR. It is not a guaranteed market price or USD value.
08Follow the money
Work it out yourself.
Pick a number of givers and a gift. The example runs the protocol's exact arithmetic, with the contract's rounding, against the live Hearth and shows where every NEAR goes.
Notice how small a giver's GOOD is next to the gift: about 8–9% of it at the floor. Giving is giving. The GOOD is a receipt that rises with every later fire that catches.
09
What kindling does
Holders have one more move. When a fire is close in its final stretch, a GOOD holder can kindle it: burn GOOD to lower this week's goal by one giver.
- 01Only in the rescue window: the last 10% of the week.
- 02Only when the fire is a few givers short: at most a quarter of the goal (and always at least one).
- 03The first kindle costs one gift's Hearth share (10% of a minimum gift) worth of GOOD at the floor. Each further kindle in the same fire costs twice the one before.
- 04Burned GOOD is gone, and its share of the Hearth stays with everyone else, so the floor rises. Kindles are never refunded.
- 05A rescued fire keeps the streak and lets its real gifts reach the cause, but it never raises next week's goal.
The cause still receives only real gifts. Kindling is how holders help a fire over the line, paid for in GOOD that goes to every other holder.
For the curious
The j-th kindle (counting from 0) burns ⌈2j · 10% · min_gift · B ÷ H⌉ GOOD. At most 16 kindles follow the first, and the goal never drops below one.
Cost at today's floor
- 1st kindle of a fire
- 2nd kindle
- 3rd kindle
Computed live from the Hearth; it changes as the floor rises. This week a fire can be rescued if it is at most short.
10
Bring a friend
When someone gives for the first time ever, they can name the person who brought them: their spark.
- 01It only counts on the newcomer's first-ever gift. Later top-ups don't count.
- 02The spark must already have given earlier in the same fire.
- 03A quarter of the newcomer's first-gift weight (counted up to 1.5 minimum gifts) moves from the newcomer to the spark. The newcomer keeps the rest.
- 04Newcomer status is used up even if that fire is later smothered.
Fake friends earn nothing. The bounty comes out of the newcomer's own share, never anyone else's, so splitting yourself into accounts that spark each other gains nothing. Other givers are never diluted.
The most a real friend can pass you: of weight.
The fire needs you.
Read the live fire, check the record, then decide. Questions? Read the FAQ.
